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Learning urban planning with games: SimCity

Updated on October 28, 2016.

SimCity is really fun and educational. I played about 50 hours of it and it’s like the old SimCity, just with a lot more complexity and better graphics. In this new SimCity, you control everything from sewage to trash collection to transportation. The game does a great job at giving you a sense of the trade-off between cheap and clean energy, how short term fixes can turn into long term nightmares, how the growth of heavy industry can affect the quality of life of residents. SimCity provides wonderful graphs and tools to monitor all sorts of city systems and issues. The game got trashed by critics when it came out for its server problems, though that has now been fixed. I loved building my city and felt I learned a lot about how a city functions from SimCity, including the dilemmas and pressures faced by city managers.

Resources:

  • There's an upcoming documentary called My Urban Playground about video games and urban planning.

  • Another city builder you might want to check out is Cities: Skylines. Although I haven’t played it, Cities: Skylines has received really great reviews and has a large number of mods (a number of which allow you to monitor your city's metrics more closely).

  • One recurring critique of SimCity is the unrealistic amount of control you have as mayor in planning your city. Check out this thought-provoking post on how voluntary zoning could work (zoning agreed upon by individuals in a bottom-up process instead of the top-down decision by a central planner).

 

If you know of other great ways to learn with this game, contact me.

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