Gone Home

Updated on September, 2016.
Gone Home is a popular indie game by the Fulbright Company. You play a 20-year old girl who, after spending a year backpacking across Europe in 1995, arrives home ... but your family has vanished and you have to figure out what happened in the year you were away. Gone Home deals with LGBTIA issues, the challenges / compromises / disappointments of adulthood, the nature of sexual desires, love and commitment. I enjoyed every moment of Gone Home, including learning about each family member's life thru the objects in the house.
Resources:
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Many of Gone Home's themes reminded me of the wonderful movie The Perks of Being a Wallflower.
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Check out this article documenting and analyzing the sexual abuse storyline in Gone Home.
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Check out this literary analysis of Gone Home. Also, check out this literary review of the game by Ian Bogost. If you are interested in learning more about games narrative, check out these two online courses on Coursera (both are highly-rated): Online Games: Literature, New Media, and Narrative and Story and Narrative Development for Video Games.
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Check out this game design analysis of Gone Home.
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Check out this article comparing Gone Home to The Stanley Parable.
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Check out this article analyzing immersion mechanics & psychology in Gone Home.
If you know of a great resource you think should be added, let me know!